SCREEN ADDICTION AMOUNG TEENS: CommonLit Answers

PART A: Which TWO statements describe the central ideas of the text?

A.
The only way to combat harmful technology addictions is through the use of similar technology that discourages screen time.

B.
Because our society is built around the use of technology, there are no current solutions for technology addictions.
C.
Excessive Internet and video game usage hasn't been defined as an addiction in an official capacity, but it negatively impacts the lives of those who experience it.
D.
Internet and video game habits evolve into addictions when the users' brain is physically altered from their screen time.
E.
While internet and video game habits can be inconvenient, they are not addictive and don't pose any real threats to users.
F.
Our society's dependency on devices makes it difficult to change one's relationship with technology, but health and technology professionals are exploring solutions.
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PART B: Which TWO details from the text best support the answers to Part A?

A.
"This omission is important not only because it shapes therapists' and doctors' understanding of their patients but because without an official DSM code, it is harder to bill insurers for treatment of a specific issue." (Paragraph 5)
B.
"Addiction may not be an official term in the U.S., at least not yet. But researchers and clinicians like Bishop, who avoid using it, are still concerned about some of the patterns of behavior they see." (Paragraph 11)
C.
"Gentile's definition doesn't address the questions of whether media can cause changes in your brain or create true physical dependency." (Paragraph 14)
D.
"Young people with milder problems may learn from their more 'deviant peers,' she says." (Paragraph 27)
E.
"How can people, especially young people, forge healthier relationships with technology while continuing to use it every day? Some technologists believe that what has to happen is a change in the tech itself." (Paragraph 30)
F.
"The company has partnered with both UCLA Health and Columbia University Medical Center to research the efficacy of the app, and Zichermann says they plan to seek FDA approval as a 'digiceutical.'" (Paragraph 42)——————————————————————————————————————————————
PART A: Which statement best describes how the author develops her analysis?

A.
She uses the DSM-V to explore various addictions and the consequences of addictive behaviors.
B.
She provides examples of several teenagers whose lives have been ruined by technology addictions and how they're recovering.
C.
She references experts who have studied the negative effects of an unhealthy relationship with technology.
D.
She emphasizes how often the average American spends staring at their screen or using a device and the problems caused.
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PART B: Which quote from the text best supports the answer to Part A?

A.
"But 'I've been forced by data to accept that it's a problem,' he told me when I interviewed him for my book The Art of Screen Time." (Paragraph 13)
B.
"'I played because I found it fun, but after a while I played mostly because I preferred it over socializing and confronting my problems.'" (Paragraph 21)
C.
"Video games or social media may be avoidable, but most students need to use computers for school assignments, build tech skills for the workplace, and learn to combat distraction and procrastination as part of growing up." (Paragraph 29)
D.
"'there was a moment I realized that things had gone too far.' He was in a restaurant and looked around and saw 'literally everyone was looking at their phones.'" (Paragraph 35)