Respuesta :

The default coordinate system in the RenderMan(TM) Interface is left-handed: the positive x, y and z axes point right, up and forward, respectively. Positive rotation is clockwise about the axis of rotation.

Step-by-step explanation:

The positive x, y, and z-axis point right, up, and forward, respectively, in the RenderMan(TM) Interface's standard coordinate system. Positive rotation revolves around the axis of rotation in the clockwise direction, and the further calculation can be defined as follows:

  • An arranged set of a line segment (axis), the smallest unit of measurement for both axis.
  • It's an orientation for every axis, creates a cartesian coordinate system in two dimensions.

The rotations inside a rectangular coordinate frame seem to be from right to left, or anticlockwise.

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