In considering the trade-offs for systems development processes, adding more people can cause diseconomies of scale.
A situational choice known as a trade-off is losing or lowering one quality, quantity, or property of a set or design in exchange for gains in other areas. In plain English, a tradeoff occurs when one item gets better while another must go worse.
A full container must remove some items in order to receive any more, and vessels can hold a few large items or many small ones. Trade-offs result from limits that have many different causes, including simple physics. Everyday life issues are frequently described using the idea of a trade-off. For example, only a particular volume of objects can fit into a given space.
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